SKRP!

Description

Experience the reminiscent life story of a simple shape in an abstract environment, filled with words to explore and shape your way up to discover who you are and where you came from.

The player starts as a child (a dot) in a playful environment. There, he can discover the basic mechanics by solving the puzzles presented. A cutscene follows up at which the child become a teenager. He drops into the next chapter as a grown up. The experience of boring, repetitive work is in contrast to the playful environment at the beginning. Another character is introduced to give the player a new goal (in life). In an ongoing hunt for excitement, the player tries to be part of that other character. Another cutscene comes into play at the moment the player was able to reach the other character. After a rough ride, both characters become into a new existence: a united version of both that present their ongoing relationship, the square. The square chapter is one of their last holidays before giving birth to a new lifeform, in the final cutscene.

Most impacting Worksamples

Player Input

  • Controller Calibration
  • Top Down Movement
  • 2D Plattfromer Movement

Gameplay

  • Several interactions with the environment with different outcome (Top Down Puzzles)
  • Player feedback (like Snapping)
  • Seamless cutscene support

Physic Environment

  • Simple physical behaviour for almost every item in the game
  • Physic as one of the base elements for puzzles

Miscellaneous​

  • Level Generator
  • Text Generator
  • Simple Tools to support the designer’s creativity (Object Rotator, weaving grass, cutscene blending)

Project Overview​

Project Type
Second Semester Collaborative Project (BA) at Cologne Game Lab

Development Time & Current State
6 weeks – Released

Platform
PC

Genre
A puzzle, exploration, adventure game including platforming elements

Links
Executable (Windows), Controller required, Instructions included

Team
Eva Baginska: Art
Karina Pankov: Art
Manuel Ott: Programming, Project Lead
Niklas Wirths: Design

My Accomplishments
I was responsible for everything related to programming

Tools
Unity, FMOD, MS Visual Studio, Git, Hack’n’Plan

Language
C#