Flatten The Curve
Description
“Flatten The Curve” aims to explain the complex nature of an epidemic using a simplified simulation. Players are invited to experiment with different countermeasures to better understand how they affect the overall spread of a virus.
Most impacting Worksamples
World Simulation
- AI follows a daily routine driven by the needs fatigue, hunger, work, and recovery
- Four locations types are available to fulfill the needs
- Three types of humans are simulated: Youth, Adult, and Elderly
- AI is controlled with a State-Machine and moves along a NavMesh
Epidemic Simulation
- Simulated Lifetime: Incubation and Infection
- Simulated Reproduction
- Simulated Mortality
Countermeasures
- Four types of countermeasures to influence the simulation: Disinfection Station, Mask-Give-Away Station, Testing Station, and Quarantine
- Each station has a radius, quantity of uses, resource costs, and influence a different part of the simulation
Miscellaneous
- Web-based Game, directly playable within a browser without the need to download and install it first
Project Overview
Project Type
Sixth Year Collaborative Project (BA) at Cologne Game Lab
Development Time & Current State
7 weeks (COVID-19 Home Office) – Released
Platform
WebGL
Genre
Simulation, Serious Game
Links
Play now! (No download required, play directly in the browser)
Team
Niklas Wirths: Design
Manuel Ott: Programming
Raven Rush: Art
My Accomplishments
My responsibility was everything that required code. Most noticeable is the underlying world simulation.
Tools
Unity, MS Visual Studio, Git
Language
C#