A local coop platform game. Each player is given specificly colored glasses (green or red). Depending on which glasses they wear they only can see certain elements of the level. To succeed they have to communicate constantly to inform each other of the perils ahead.
Most impacting Worksamples
Player Input
Controller Calibration
UI
Gameplay
Checkpoint system
Traps, Moving Plattforms, etc.
Color Calibration
Code driven material
Calibration system to match the red and green filter of the glasses
Miscellaneous
Tutoring the basics of programming to the second programmer
Team Ahmed Zakzouk: Programming Manuel Ott: Programming Nitish Misra: Level Design Rakibul Hasan Toor: Level Design Robert Hamberger: Character Design, Art, Crafted the Glasses Rüdiger Brandis: Art, SFX
My Accomplishments I was responsible for everything related to programming except character and enemy movement