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Read more about the article Defining the Core​
Agent-driven Combat Tournament / Project Blogs

Defining the Core​

Defining the Core Even under the highest workload, I just can not force my mind to NOT think about new ideas. And one of these accompanies me for a long…

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March 6, 2019
Read more about the article Post Mortem
Adventure Game Engine (2018/2019) / Project Blogs

Post Mortem

Post Mortem Project Outcome One of my main goals was to stay as flexible as I can with every element of the engine. The ability to combine freely every component…

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March 2, 2019
Read more about the article Finishing up the Project
LAME. (2018/2019) / Project Blogs

Finishing up the Project

Finishing up the Project This is the last week of this project. Since the beginning of the project and especially after the little crunch to create the intermediate presentation, we…

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February 10, 2019
Read more about the article The Defender gets in Shape
LAME. (2018/2019) / Project Blogs

The Defender gets in Shape

The Defender gets in Shape The past weeks, we struggled to identify what the Defender should be able to do, what would be fun, how much gaming knowledge we could…

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February 2, 2019
Read more about the article Network Replication
LAME. (2018/2019) / Project Blogs

Network Replication

Network Replication New Drone Types In our vision of the game, the Defender is able to spawn different kinds of drones, to adapt to his playstyle or to counter his…

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January 26, 2019
Read more about the article The path is laid out to be followed
LAME. (2018/2019) / Project Blogs

The path is laid out to be followed

The path is laid out to be followed SCRUM Well… the path. Yes, there was a Sprint AND it ended already. We met together and discussed the User Stories. None…

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January 19, 2019
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