Colorblind

Description

A local coop platform game. Each player is given specificly colored glasses (green or red). Depending on which glasses they wear they only can see certain elements of the level. To succeed they have to communicate constantly to inform each other of the perils ahead.

Most impacting Worksamples

Player Input

  • Controller Calibration
  • UI

Gameplay

  • Checkpoint system
  • Traps, Moving Plattforms, etc.

Color Calibration

  • Code driven material
  • Calibration system to match the red and green filter of the glasses

Miscellaneous​

  • Tutoring the basics of programming to the second programmer

Project Overview​

Project Type
Global Game Jam 2018

Development Time & Current State
48 hours – Released

Platform
MS Windows, Mac OS X, Linux / Unix

Genre
Local Co-Op Platformer

Links
Executable (Windows), Controller required
Github Repository

Team
Ahmed Zakzouk: Programming
Manuel Ott: Programming
Nitish Misra: Level Design
Rakibul Hasan Toor: Level Design
Robert Hamberger: Character Design, Art, Crafted the Glasses
Rüdiger Brandis: Art, SFX

My Accomplishments
I was responsible for everything related to programming except character and enemy movement

Tools
Unity, FMOD, MS Visual Studio, Git

Language
C#